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Nik Lever

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So here's the deal: you want to create a snowboarding game. You have three weeks to do it, it can't exceed 1MB, and it must work online on at least 80% of kids' PCs. So let's list the options open to us. That's going to be one short list: boot up your copy of Director MX 2004 and get started! Before we get our boots on and set off for a great half-pipe session on our favorite board, we're going to need some assets. Here at Catalyst, we use Lightwave 3D for 3D asset creation. For most games that you create using Shockwave 3D, you will benefit by controlling at least some of the interactions using Havok. This remarkable Xtra is a rigid body physics simulation. If that sounds like a complicated thing and your eyes are beginning to cloud over, then wake up, because this is one to try. Trust me on this; you need to know this stuff. It's tricky at first, but the results ... (more)